Hogarth de la Plante

Hogarth de la Plante

Art & Creative Director

I am a 20+ year creative professional with over 10 years of experience in the video game industry. I have built 3D game worlds for BioShock, helped found an 80-person internal development team at 2K, Art Directed AAA console games, Creative Directed new IP for Microsoft Studios, and helped start a 30-person mobile game startup co-headquartered in San Francisco and Shanghai.


I have an eclectic background and set of inspirations that encompass creative team direction, video game content creation, print graphic design for advertising, professional studio product photography, jet airline piloting, skydiving and oil painting. I exist in this universe to create human, emotionally-resonant content and shared experiences. My weirdly-cool career history informs everything I do.


I have been playing games for 30 years and making them for over a decade. I believe interactive experiences will be the crowning media achievement of the 21st century.


i have been painting in oil since 1995. My work explores the relationship between natural landscapes and humans as interpreters and creators.


i have extensive professional experience directing photography, working as a lighting assistant. and photo re-toucher. I started to take my own landscape photos in 2005.


I started my creative career as a print graphic designer. I have since worked on numerous print, digital, animation and game freelance design projects.

Speakercraft: Trade Show Animation

Speakercraft: Logo Animation


I have followed a career-path of personal inspiration for 20 years, and I'm still chasing my wonderful dreams.

  • VP of Creative Development @ Red Accent Studios - 2014-Present, San Francisco:  I am currently working with our San Francisco and Shanghai teams on numerous mobile game projects for the Chinese and Western markets. I am a member of the company's startup management group as well as the studio Art Director handling general art direction and some production art duties for our projects as the team continues to grow.



  • Independent Creative Consultant - 2012-2014: Adrift, 2K Games Publishing, EndGame, Red Accent Studios


  • Creative Lead @ Microsoft Game Studios - 2012-2012: New IP project (canceled)


  • Art Director @ 2K Games - 2008-2012: BioShock 2, Unannounced IP (canceled)


  • Level Architect @ Irrational Games - 2005-2008: BioShock


  • Art Manager & Asset Artist @ Liquid Development - 2004-2005: The Outfit, City of Villains


  • Airline Pilot @ Mesa Air Group - 2004-2005: Canadair CRJ-200 & CRJ-900 series aircraft


  • Studio Assistant, Re-toucher @ Carter Dow Photography - 2003-2004: Oral-B, Applied Biosystems, Roche


  • Pilot Training @ Mesa Pilot Development - 2001-2003: flying, flying, flying!


  • Art Director @ Miller/Huber Direct & Interactive - 1999-2001: Cisco Systems, Oracle, Levi's


  • Environment Artist @ Communities.com - 1998-1999: Dot-Com Round #1!


  • Production Artist @ Miller/Huber Direct & Interactive - 1996-1999: Cisco Systems, Levi's, Oracle, British Airways


  • Broadcast Animator @ Ent/Gates Productions - 1995-1996: Deleware North, Greatbatch



  • Art Direction: Art Team management, briefing, art-bible creation, talent development
  • Creative Direction: Idea generation focused on team collaboration, concept pitching, feature planning
  • 3D World Building: Deep hands-on expertise with modeling, texturing, lighting, level blocking and assembly
  • Tools Development: Low-Level collaboration with tools engineers on a variety of game development systems
  • Software: Adobe Creative Suite, 3DS Max, Modo 701, Unreal Engine, Unity 3D, Sony Vegas




  • BFA studies at The Savannah College of Art & Design, Computer Graphics: (incomplete - I couldn't resist taking a real-life animation job)
  • AAS in Aviation Science at Mesa Pilot Development, San Juan College, Farmington NM.









Currently living in sunny Oakland, CA

The Author on A-License Jump #19, 'cuz it's awesome!

© 2015 Hogarth de la Plante